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Improvement is not only in mechanisms but also in the technology behind the game. The game is still in early access because there is lots of room for improvement. That would be one solution where the players themselves have control to block out cheaters from their game and yet still have this sense of team work with other players to beat the boss.
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I would turn "world boss" into a "guild boss", so players can keep their guild free from cheaters and simply work together to get the boss down. Indeed it is somewhat concerning if these cheaters keep appearing when new multiplayer content comes out. I am not sure what the next move will be from the developer. It requires a certain expertise to say the least. Also security and performance becomes really important. You can imagine when the server has to calculate the game for you and thousands of other players, that the developer needs a beefy server and network to handle all the data, calculations and amount of connections, and possibly different locations across the world for low latency. And with a certain interval the server might push out data to you to make sure the server and client is in sync, or create a log up to 5 or 10 seconds into the future where the server calculates when and which heroes attack which enemy and vice versa, including gold drops and damage numbers, and the client will simply play that log. So you end up having a constant WebSocket connection to their server (just like chat right now), and whenever you do something in the game, you send data to the server, the server processes your data and optionally sends a response back to you and others when you are in the same pool (chatroom for example). Only way to fully prevent cheaters is to store player data and manage everything server side.
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The developers do try tho, and they manually check for cheaters when they receive a report and then disable them from accessing these multiplayer features if the player indeed cheated. But as savefile / progress is stored locally, it can be altered in many different ways and that cannot be fully prevented sadly. This way you can play the game without an internet connection.
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So whatever "good" way to cheat you found, we know exactly how to adjust our script and ban you.The problem exists because savefile / progress is stored locally.
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Either by ourselves or by players that do not like it when others cheat.
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Note 2: Whatever forum/website you might think that you found about good ways to cheat, we know about it too, or we will find it. Behaving good in the chat or donating 5$ to the store won't exclude you. Note: The cheating policy applies to everyone. If you like the game play it legit or else you will be excluded from chat, leaderboards and every multiplayer mechanism that will be added in the game.
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We are tracking on daily basis abnormal things in your save file via automated scripts since your save file is on our server. The people behind these cheating forums claim that we cannot get you. There are several websites/forums claiming legit ways to cheat, like setting your Gems to 1500 and never decreasing, or setting them to 100 that seems more legit and never decreasing. We have banned over 500 players the last 20 days the game is live on steam.
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