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Although this weapon had a faster rate of fire than the Nitro's plasma rifle, it was less powerful and far less accurate. The Havoc was armed with a projectile-firing, belt-fed assault rifle. While similar, the mechs have different weapons and equipment. Havoc: The Havoc is similar to the Nitro, but appears to be an "older model" in the storyline of the game. Its mobility and versatility helped make up for its lighter armor. The Nitro is a general purpose mech, well-suited for all types of combat. While the plasma rifle was an accurate and potent ranged weapon, the energy-blade was much more destructive in terms of raw power. The greatest asset of the Nitro was perhaps the jet-pack, which gave it long-term flight capability. It could also drop smaller versions of this shield that would hover in mid-air these absorb a small amount of damage before dissipating, but damage enemies on contact. For defense, the Nitro was able to produce an energy shield that would protect it from incoming fire. The melee weapon consisted of an energy-blade similar to the famed lightsaber. The primary weapon of the Nitro was a plasma rifle capable of sustained automatic fire. The Nitro was the "basic" mech of the in-game armed forces. Nitro: The first assault suit the player is introduced to is the Nitro. Instead of a health bar, the mechs all showed progressive battle damage as they took on enemy fire, like denting, loss of the suits' arms, and finally death.Īll six mechs were unique in their form and function. At any time, the player could abandon their assault suit and attempt to find a new one, allowing the player to remain in the game even if their assault suit was destroyed. While other shooters forced the player to remain in their vehicle at all times, this was not the case with Metal Warriors. The player was able to pilot six different types of assault suits, and could even use different suits in the same stage. One of the features that set this game apart from other mecha-themed shooters was that of multiple assault suits. The game notably made use of each of the Super Nintendo's buttons: The D-Pad would move the player's mech, L would activate power-ups, Select would eject the pilot/enter a mech, Start paused the game, R would activate defenses, Y was the basic ranged weapon, A was the melee weapon, B was movement, and X was tied to a unique ability. The confusion comes from the fact of Konami being the publisher of both games for the US. The gameplay mechanics and level design are very similar to Assault Suits Valken/Cybernator, but this game is not a sequel to Cybernator as many users tend to believe.Ĭybernator and Metal Warriors are completely different games made by different companies.
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Most notably each selectable robot has their own melee weapons in the game. On top of the regular single player game, the addition of a 2 player split screen versus mode was ahead of its time and added value to the title. Much of the game mechanics fall inline with a platform game.
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